Horizontal Motion

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Horizontal motion was examined via computer-simulated billiards scenarios, where a cue struck a white ball, which then rolled and struck a red ball. The scenarios varied in whether the white ball was struck hard or gently and on- or off-centre, and whether the motion was over glass or the normal baize surface (see Figure 1). Real cues, balls, baize surface and glass surface were available for handling during task administration. To examine explicit understanding, the scenarios froze at the point of impact between the white and red balls, and the task was to predict the subsequent direction (Study 1A1) or acceleration/deceleration (Study 1A2) of one or other ball. To examine tacit understanding, the motion continued after impact, sometimes in a natural fashion (e.g. the red ball fell into the correct pocket on the table or slowed down as it rolled) and sometimes in a non-natural fashion (e.g. the red ball fell into an incorrect pocket or speeded up). The task was to judge whether the direction (Study 1A1) or speed (Study 1A2) was correct.

Figure 1: Sample Scenarios

Figure 1: Sample Scenarios

The studies were conducted with primary school children from Year 2 (aged 6 to 7 years), Year 4 (aged 8 to 9 years), and Year 6 (aged 10 to 11 years). A randomly selected 50% of the children at each age level began with the explicit task (16 scenarios), with the remaining 50% starting with the tacit task (16 natural motion scenarios plus 16 non-natural motion). There was a two-week interval between tasks. There were two blocks of scenarios within each task, one block relating to the red ball’s motion and the other block relating to the white ball’s motion. Order of blocks was randomized across children, as was order of scenarios within blocks. The tasks were presented on Dell Latitude D820 laptops, which recorded decisions and time to respond. The children completed the tasks in one-to-one sessions with a researcher, who offered procedural guidance. At the end of whichever task came first, the researcher took the children through questionnaires that examined their familiarity with computers and billiards. Questionnaire results were unrelated to task performance.

In Study 1A1, complete datasets (i.e. explicit and tacit) were obtained from 49 Year 2 children (25 girls; Mean age = 6.12 years), 47 Year 4 children (18 girls; Mean age = 8.26 years), and 45 Year 6 children (28 girls; Mean age = 10.20 years). Strong negative correlations between accuracy of decisions and time to respond meant that results were identical whichever measure was used. Focusing on decisions (predictions for the explicit task and judgments for the tacit task), the main findings were:

Figure 2: Effects of ball and angle (Study 1A1 explicit)

Figure 2: Effects of ball and angle (Study 1 explicit)

In Study 1A2, data relating to each of the two tasks were obtained from 38 Year 2 children (23 girls; Mean age = 6.10 years), 46 Year 4 children (20 girls; Mean age = 8.24 years), and 48 Year 6 children (17 girls; Mean age = 10.20 years). As with Study 1A1, the two measures (decision accuracy and response time) led to similar conclusions, and therefore only decision accuracy data are summarized:

Figure 3: Effects of age and surface (Study 1A2 explicit)

Figure 3: Effects of age and surface (Study 2 explicit)