Bridging the ChASM: Creating Accessible Services using Minecraft
Unlocking the therapeutic power of videogames in counselling and therapy
About this project
The ‘Bridging the ChASM: Creating Accessible Services using Minecraft’ project, spearheaded by the Faculty of Education with AHRC IAA funding, showcases the innovative use of Minecraft as a therapeutic tool within counselling and therapy. Aimed at enhancing the impact of research on utilising videogames for therapeutic purposes, the project commenced with the production of two films demonstrating Minecraft's application in these settings.
The initiative, created by Monique Beckett, Ellie Finch, Ros McLellan and Fiona Peacock, highlights how counselling sessions conducted within Minecraft can be both engaging and therapeutic, thus shifting the focus from viewing children and young people as "hard to reach" to taking responsibility for creating services that are more accessible. Through events and disseminations, including a Cambridge Forum for Children's Emotional Well-being event that took place on 18th May 2024, the project seeks to inform and inspire professionals on the therapeutic potential of videogames like Minecraft.
By sharing insights and outcomes, online and in-person, the team aims to reach a broad audience of professionals, encouraging the adoption of videogame-based therapeutic interventions. The clinical work and research of Monique Beckett and Ellie Finch, who have incorporated Minecraft into their counselling services, underscores the project's potential to revolutionise therapeutic practices, ultimately benefiting the children and young people whose comfort zone is so often the digital world.
Please note
NOT AN OFFICIAL MINECRAFT PRODUCT OR SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Films about ChASM
We have made two films about using Minecraft as a therapeutic tool which you can watch on our YouTube channel:
- Bridging the ChASM: Creating Accessible Services using Minecraft – An Introduction
- Bridging the ChASM: Creating Accessible Services using Minecraft – A Guide
ChASM Introduction
The Introductory film explains more about the Bridging the ChASM project and the use of Minecraft in counselling.
ChASM - A guide
The Guide film takes an in-depth look at using Minecraft therapeutically and provides examples of how we have used Minecraft in counselling sessions with individual children and young people, groups and families. Below is a selection of example sessions from the Guide film.
Example Counselling Sessions
11:04 Example: Younger Sibling
In this one-to-one session, Monique Beckett uses Minecraft as a counselling tool to support a young client who is processing complex emotions related to the arrival of a new sibling. The film highlights the flexibility of Minecraft through multiple mediums offering the ability to transition from Minecraft to a sand tray, combining digital and traditional therapeutic resources to explore feelings.The example counselling sessions are roleplayed with actors.
Related information
Disclaimer
As a practitioner, you are responsible for ensuring that you have the relevant training and practice within your competency and comply with relevant professional standards. Additionally, you must ensure that the resources you use are suitable for your clients and the context in which you work. Your commitment to these principles ensures the best care for your clients and dedication to the field.
Courses and programmes at the Faculty of Education
Resources
- Monique Beckett is developing a service utilising Minecraft therapeutically at the Atrium Clinic
- Resources, training and consultancy in using videogames therapeutically by Ellie Finch.